namespace WolvenKit.RED4.Types;

public partial class animDyngParticle
{
    [Ordinal(0)]
    [RED("isDebugEnabled")]
    public CBool IsDebugEnabled
    {
        get => GetPropertyValue<CBool>();
        set => SetPropertyValue<CBool>(value);
    }

    partial void PostConstruct()
    {
        IsDebugEnabled = true;
    }
}